Case Study: Revolutionizing Esports Broadcasts at the League of Legends World Championship

Case Study: Revolutionizing Esports Broadcasts at the League of Legends World Championship

[D]
Project: League of Legends World Championship (2014) Produced By: Praxis Productions Group (formerly Production Associates) Key Partners: TV Skyline, PacNet, Korea Telecom
Case Study: Revolutionizing Esports Broadcasts at the League of Legends World Championship

The Challenge: Designing a afirst-of-its-kind

Minimal design is often misunderstood. Some see it as “less work,” when in fact, it demands more discipline. It’s about subtracting with intention — choosing to show only what matters, and letting the unnecessary fall away.

By removing the noise, we allow meaning to emerge. Typography, space, and content aren’t crowded — they’re honored. This clarity is what draws people in and helps messages stick.The 2014 League ofLegends World Championship was a watershed moment for esports, drawing over 27million unique viewers and generating 179 million hours of watched content. Tomeet the demands of a global audience and a multi-country touring schedule, Praxis Productions Group (formerly ProductionAssociates) engineered a revolutionary production workflow. By designing afirst-of-its-kind large-scale REMI (remote integration model) system, Praxisenabled a broadcast footprint rivaling the Olympics or World Cup, deliveringhigh-efficiency, world-class coverage from Asia to a global audience withunprecedented technical precision.

The tournament was alogistical giant, spanning four major Asian cities over a month: group stagesin Taipei and Singapore, quarterfinals in Busan, and the semifinals and finalsin Seoul.

The production facedseveral critical hurdles:

  • Global Scale: The event required a broadcast quality equal to major traditional     sporting events like the World Cup.
  • Logistics: Moving massive amounts of equipment and personnel between four     countries in a short window was risky and expensive.
  • Connectivity: With broadcasts starting as early as 3 AM for North American     audiences, the feed needed to be robust, low-latency, and available for     real-time editing and production in the United States.

The Solution: A Pioneer REMI System

Praxis Productions Group took the lead inproducing the event, designing a groundbreaking remote broadcastingarchitecture that fundamentally changed how large-scale esports events could bedelivered.

Instead of relyingsolely on heavy onsite production trucks for every aspect of the broadcast,Praxis implemented a cutting-edge REMI system. Workingin concert with key vendors—including TV Skyline foronsite flight packs, and PacNet and Korea Telecom for global connectivity—Praxis created aseamless bridge between the venues in Asia and their home base in the UnitedStates.

 

KeyTechnical Achievements

  • Remote Connectivity: Praxis successfully routed 44 high-definition input sources from the venues     in Asia directly to their studio in Los Angeles.
  • Ultra-Low Latency: Through advanced fiber solutions provided by     partners like PacNet and Korea Telecom, the team achieved a latency of     just 130ms between the onsite action and the LA studio.
  • Hybrid Workflow: While content was produced onsite to capture the     energy of the live crowd, the REMI system allowed the LA studio to access     all camera ISOs and audio feeds instantly. This enabled advanced replay,     graphics, and alternate language production to happen remotely,     drastically reducing the travel requirement for specialized crew.

Implementation Details

The onsite execution,supported by TV Skyline, was robust and modular.

  • Onsite Gear: For the group stages, customized high-spec flight packs were     utilized, featuring Sirius 830 hybrid routers, Kahuna 360 vision mixers,     and Riedel Artist intercoms.
  • Camera Coverage: Matches were covered by a minimum of 19 cameras,     including 10 player POV cams and specialized crane shots. For the grand     final in Seoul, the two flight pack systems were combined to support a     massive 43-camera production, which fed directly into the     Praxis REMI network.
  • The "World Feed": The system handled complex     signal distribution, sending 22 distinct signals to the US (including     feeds for ESPN) and delivering customized clean and dirty feeds to rights     holders in Korea, China, and Taiwan.

 

Results & Impact

The event was a massivesuccess, proving the viability of REMI workflows for top-tier internationalevents.

  • Record-Breaking Viewership: The tournament became the     most-watched esports event of the year, with 27 million unique viewers     tuning in.
  • Efficiency at Scale: By centralizing complex production tasks in Los     Angeles, Praxis Productions Group achieved a broadcast footprint similar     to the Olympics but with significantly higher efficiency and lower     logistical overhead.
  • Fan Engagement: The 130ms latency allowed for real-time     interaction and seamless integration of remote commentary and analysis,     keeping engagement high despite the time zone differences.